FIRE
Steamed Sabersaurus
Archetype:
Saber
ATK:
2000
DEF:
600
View:
1813
2 Level 4 monsters You can detach 1 material from this card; destroy 1 Dinosaur monster in your hand or face-up field, then you can change the battle position of 1 monster on the field. At the start of the Damage Step, if your other Dinosaur monster battles: You can destroy this card, and if you do, that Dinosaur monster gains 2000 ATK until the end of the Battle Phase. You can only use each effect of "Steamed Sabersaurus" once per turn.
Steamed Sabersaurus — Power Evaluation
Final Score: 48 ± 8 · Confidence: Medium
- Intrinsic: 44 · Deck: 50 · Meta: provisional
- Primary role: Combo enabler · Secondary: Board breaker
Why it scores here
Steamed Sabersaurus is a Rank 4 Xyz that needs two Level 4 materials and converts mainly through its Dinosaur-hand destruction (fuel for the graveyard) and a once-per-turn battle pump. Its 138-deck presence and strong partner rates confirm it is a real, playable piece in Dinosaur shells, not a forgotten pick. Its 2000 ATK and DEF earn nothing, and the lack of combo data keeps conversion and interaction low, so the score sits in the mid-40s to high-40s.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Needs two Level 4 materials and a Dinosaur in hand or on field, with strong co-occurrence with Dinosaur enablers such as Fossil Dig and Souleating Oviraptor (observed from decks, 88% partner rate; inferred for the material requirement). |
| Combo & Conversion | 40 | No recorded combo boards, so conversion is text-only: it destroys a Dinosaur and gives a battle pump, with no visible board-building payoff (inferred). |
| Resource Economy | 35 | Costs a Dinosaur from hand or field and detaches a material, a net card disadvantage that only partly refuels the graveyard (verified from text, inferred for refuel value). |
| Effect & Interaction | 20 | Only a battle-position change on a monster, with no negation or removal of the opponent's cards (verified from text). |
| Material Utility | 30 | A Rank 4 Xyz body with no recorded material use in combos; its material value is inferred and limited (inferred). |
| Resilience & Flexibility | 40 | Two once-per-turn effects with a self-destruct option, usable across hand and field; no recorded interaction data (verified from text, inferred for resilience). |
| Deck-Building Efficiency | 60 | One copy in 135 of 138 decks, Dinosaur-only restriction, no garnet or lock; a mild restriction on Level 4 materials (observed from decks, inferred for restriction). |
Calculation
Weight profile: 0.7 Combo enabler + 0.3 Board breaker. Intrinsic ≈ 44, Deck ≈ 50, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Live in 138 decks across 26 archetypes, with a 92% Master Duel-style main-deck rate (observed).
- One-copy usage with near-zero garnet cost (observed).
- Strong partner co-occurrence with Dinosaur enablers such as Souleating Oviraptor and Fossil Dig (observed).
Weaknesses
- No recorded combo boards, so conversion power is unproven (data gap).
- Costs a Dinosaur for a modest effect, so it is a net card disadvantage (verified from text).
- Negligible opponent interaction: only a battle-position change (verified from text).
Counters / choke points
- Standard Xyz-summon disruption and monster removal would stop the Level 4 material set-up (inferred).
Best use
Combo enabler / Dinosaur Xyz support. Decks: Jurrac, Transcendosaurus, Evol, Scrap, Dinowrestler, Dinomorphia. Suggested copies: 1.
Evidence & gaps
- Verified: Effect text: once-per-turn destruction of a Dinosaur from hand or field, then a battle-position change.; Effect text: battle-step pump of 2000 ATK for a Dinosaur when self-destroyed.; Rank 4 Xyz, ATK 2000, DEF 600, Dinosaur, FIRE.
- Observed: Present in 138 recent decks, average 1.02 copies per deck, 26 distinct archetypes.; Top partner co-occurrence with Souleating Oviraptor (88.4%) and Miscellaneousaurus (87.7%).; Usage statistics: 100% inclusion at 1 copy in Megalith (sample of one archetype).
- Inferred: Needs two Level 4 monsters as Xyz material in practice.; Graveyard refuel value is modest because the card costs a Dinosaur to fire.; Battle pump is a secondary, situational use.
- Data gaps: No combos supplied: combo conversion and starter role/material role are text-only inference. No guides supplied. No banlist token; assumed 3 copies (unlimited).






